So, ever since I vowed to start my own mobile game last summer, I’ve been working toward that goal whenever I can. Here’s my progress so far.
- Compare game frameworks
I started out looking at several frameworks, and then trying out a couple. I looked at Corona, Marmalade, Unity, Unreal Engine, Cocos2D, Gideros, and a few others.
- Try out frameworks
Here I chose Marmalade first. This is the framework that was used to make Plants vs. Zombies, Cut the Rope, Draw Something, and others. So I figured it was a good place to start. Marmalade is a cross platform game engine, and I opted to use Marmalade Quick, which is a 2D-only Lua-based SDK.
Problems with Marmalade: Support wasn’t very good and there were several places where the documentation didn’t match the actual code. Also, quite a bit of the game development process was still left to the developer to handle in Lua.
- Select the idea for the Game to do first.
Although I had several ideas for games that I’ve collected for future use, I’ve settled on one that will be fairly easy to implement. It’s an addition to the “lander” genre, if you know what that is, but my goal is to make it a game that anyone aged 8+ can play (because that’s the age of my youngest daughter.)
- Start development on the game.
This started out with working out the game mechanics and going from there.
So, where am I now? Well, this video was from last October and shows some of the functionality I’ve implemented so far.
- What’s next?
Well, I wish I could say I’m finishing this game very soon, but I’ve got some higher priorities coming up for the next few months as I’m now the coach for the local High School’s FIRST Robotics Team. But more on that in the next post. I promise it won’t be so long until the next one!